UnityGoogleSheet.LoadAllData();
// UnityGoogleSheet.Load<DefaultTable.Data.Load>(); it's same!
// or call DefaultTable.Data.Load(); it's same!
foreach (var value in DefaultTable.Data.DataList)
Debug.Log(value.index + "," + value.intValue + "," + value.strValue);
var dataFromMap = DefaultTable.Data.DataMap[0];
Debug.Log("dataFromMap : " + dataFromMap.index + ", " + dataFromMap.intValue + "," + dataFromMap.strValue);